VPINBALL Downloads (3752)
Showing 2581-2590 of 3752
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Tarcisio's VP Wheels
Wheels to be used with my theme For my PinUp theme go here: https://vpinball.com/VPBdownloads/tarcisios-theme/ For FX2/FX3 wheels (same style) go here: https://vpinball.com/VPBdownloads/tarcisios-fx-wheels/ Read More -
Big Brave (Gottlieb 1974) wheel
Big Brave (Gottlieb 1974) wheel wheel for the table of the same name... hi-res Read More -
Big Brave (Gottlieb 1974)
Big Brave (Gottlieb 1974) this is sentimental table for me, I had this machine in my bedroom when I was a kid and its what made me stumble into this silly hobby in the first place... Carlos past some photos on to Loserman and I which sparked some interest in building the table... so Loserman and I took on the task, I used Losermans gottlieb EM template to layout and build the visuals of the table, then past it back to Loserman for him to code the table.... Loserment is one top EM coders in the hobby also thanks to Carlos for the inspiration, and Borgdog for making a few primitive cutouts and testing 4kish...lol PF and plastics full shadow treatment detailed lighting full set of primitive cutout Loserman option menu (long hold left flipper before starting a game) Read More -
Big Brave (Gottlieb 1974) b2s
Big Brave (Gottlieb 1974) b2s this was built from my old b2s image and a "Big Injun" image that Carlo had.... after building the B2 Loserman made it work... 2k image accurate lighing Blah Blah Blah Read More -
Four Million BC (Bally 1971)
Thanks to Bord for his excellent Blender magic that really makes these tables look photo-realistic. Some of the renders took over 24 hours of processor time to complete so be sure to thank him for his work on this table. Also thanks to Slydog43 who actually owns a 4MBC and scanned his plastics for us. He also play tested the table to make 4MBC play as close to the real thing as possible.  Lastly thanks to KDS70 for testing the table out, I always feel like most all of the bugs are found once he's put a table through the paces. Four Million BC features a "Volcano" saucer that can trap a ball and release it with the right side mushroom bumper as well as a three stage "Tar Pit" that can be advanced with the center mushroom. The top of the playfield features a "Bird Ramp" (really a reptile ramp) that lights the three Thumper Bumpers as well as scores 1000 points per roll over if the topmost rollover is hit and the ball doesn't touch a 10 point scoring rubber. The game also has "Zipper Flippers" and the lower roll over buttons activate either the left outlane kicker or open the shooter lane gate. The table has my usual "Options Menu" that can be accessed when the game is in standby mode by holding down the left flipper button. Please be aware that the "Chimes On" and "Chimes Off" selection refers to real DOF controlled chime units. If you don't have one of these please select "Chimes Off" for the recorded chime sounds. Lastly, this table incorporates some new sound handling routines for under playfield speakers. The various "Active Ball" controlled sounds have been tweaked to make them as realistic as possible in terms of pan/fade location as well as volume. There is also a new PlayFieldSound routine is used to pass objects as the location for large object sounds like bumpers and gates. Bord's new B2S is included for ease of installation. There is a new DOF online config for this table as of 6/16/18. "Four Million BC, the table that proves that burlap is the world's oldest fabric." Read More -
FX3 SSF (Surround Sound Feedback) PuP-Packs
Finally, Pinball FX3 joins the Surround Sound Feedback Club... thanks to the combined power of DOFLinx and PinUp Player. What's the big deal? FX3 only plays all of its sounds through your front speakers. This means that all the mechanical sounds for flippers, bumpers, slings, etc will always be heard from your Backbox speakers. NO MORE! With these PuP-Packs, you will now get mechanical pinball sounds playing from your surround sound channels (not your front speakers). This means anyone with a cabinet and a SSF setup will get the most benefit of cool 3D positional audio and feedback. Everyone else who has any kind of surround sound setup (cabinet or desktop) will also benefit from the surround sound effects! Please Read the Description and all of the Install Instructions! Also watch my video below that explains the install setup and how everyone can help update the PuP-Packs for a more complete SSF experience on all tables! https://www.youtube.com/watch?v=UW9tn7_47k0&t= =============================================== REQUIREMENTS: NOTE: Pinup Player SSF will only work with your DEFAULT Sound Card, for those who have more than one in your system. DOF R3++ http://mjrnet.org/pinscape/dll-updates.html You MUST have DOF R3++ installed! This is a requirement for the newer version of DOFLinx to function! Install it using mjr's excellent Installer that does everything for you. This is the most up to date version of DOF available. NOTE: if you only have SSF on your cabinet and no other hardware, then you will need a copy of directoutputconfig.ini for DOFLinx to use. This is normally generated by DOF Config Tool, but if you don't have any cabinet hardware for DOF then you can't generate that file. I have included my own example file for you to use if you need it. Simply copy the "config" folder from the "directoutputconfig (for SSF only users).zip" file to your DirectOutput folder. DOFLinx v6.30 or higher: http://www.vpforums.org/index.php?app=downloads&showfile=12318 DOFLinx is what triggers any kind of feedback, lighting, or PinUP Player SSF functions for FX3. Once it's setup and configured for FX3, you will configure your DOFLinx "PATH_FX3" in the DOFLinx.ini to point to the "FX3_PUPlayer" folder instead of the "FX3" folder. The "FX3_PUPlayer" folder contains updated versions of the *.FX3 config files. These have been updated by me to include the PinUP Player triggers needed for the FX3 SSF PuP-Packs. NOTE: If FX3 gets updated than DOFLinx and SSF won't work until DOFLinx gets updated to work with the new FX3. exe PinUP System: https://vpinball.com/VPBdownloads/pinup-system-player-and-popper-front-end-install/ PinUP System updates: http://www.nailbuster.com/wikipinup/doku.php?id=release_notes You need Pinup System installed which includes PinUP Player. This is required for the FX3 SSF PuP-Packs. =============================================== PuP-Pack DOWNLOADS: FX3 SSF PUP-PACKS (DEFAULT TRIGGERS): This 1st collection of PuP-Packs (DEFAULT TRIGGERS) will allow ALL Pinball FX3 tables to have SSF for the BASIC Pinball functions. This includes Flippers, Slings, Bumpers, Drain, Ball In, Launch, Nudge Left, Nudge Right, and Nudge Up. Each table will use the same sounds and same 3D positions for the effects. This Pack is required for ALL tables. These will be what you use of you are happy with not changing or adding anything more to the default setup for each table. NOTE: If you are happy with the Default SSF effects for every table using these PuP-Packs, than you don't need to download any other PuP-Packs! (until DOFLinx gets updated to support more FX3 tables) ======================================== FOR A MORE COMPLETE SSF EXPERIENCE: FX3_SSF PUP-PACKS (ALL TRIGGERS). These need to be updated and completed by the community: The 2nd collection of PuP-Packs (ALL TRIGGERS) include both the Default SSF Triggers and Sounds, but also includes all the extra TABLE SPECIFIC Triggers. These include all the additional DOFLinx triggers for each table such as Drop Targets, Ramps, Orbits, Kickers, VUKS, etc. These extra triggers are already added to each tables's PuP-Pack, but they are not updated for their sound file, description, or 3D position! This is where the community will need to help out (by updating these PuP-Packs), as there are currently over 60 tables to update! Only use the ALL TRIGGERS PuP-Packs if you intend on updating any of them. Only copy and edit one PuP-Pack at a time. The extra triggers are setup to use "numbered sounds" (1.wav,2.wav,3.wav,etc) so that you can "hear" where the trigger on the table is coming from while playing the table. Simply copy over the PuP-Pack... play the game...listen for the numbers while playing and note where on the table you heard it. Then simply edit the PuP-Pack for the table (using the PuP-Pack Editor), and update the Trigger (that uses the numbered .WAV file you heard). You will need to update the sound file needed for what kind of action it is (ramp, drop target, ball rolling,etc), the description, and the 3D position. If you find that any of the triggers aren't ideal for SSF feedback (they are only used for flashers,etc), then simply disable them in the PuP-Pack Editor. You can also update the Default Bumpers 3D position as well since each table will have them in a different location. Save your updated PuP-Pack. Once you have COMPLETED the PuP-Pack, you can upload the "triggers.pup" file (or the entire PuP-Pack if you have new sound files required) to this thread for others to use. I will then add them to a COMPLETED FX3 SSF PuP-Packs Collection! =========================================== The COMPLETED FX3 SSF PUP-PACKS.zip is a collection of the currently completed FX3 SSF PuP-Packs. These include the extra "Table Specific" triggers that have been updated to include 3D position and Sound Files. Simply copy these PuP-Packs to your PuPVideos folder! No updating is required for complete SSF available for those tables. =========================================== USAGE: (Read and Follow ALL of the Instructions in the Installations TAB! first) Once you have everything installed and setup, simply run DOFLinx as Admin, and have it running in the background. Then when FX3 loads a table, shortly after its loaded, DOFLinx will load the table's PuP-Pack. Enjoy FX3 Surround Sound Feedback! Remember...the more the Community helps out with updating each table's PuP-Pack, the better the SSF experience will be for everyone! Read More -
Charlie's Angels (Gottlieb 1978) wheel
Charlie's Angels (Gottlieb 1978) wheel since I did the cleanup on the image and the logo was a easy vector, I said fuck it, why not a wheel Read More -
Four Million BC (Bally 1971) B2S
A new B2S to go along with the new Four Million B.C. build by Scottacus. -
Charlie's Angels (Gottlieb 1978) b2s
Charlie's Angels (Gottlieb 1978) b2s this uses wildman's image that I reworked and color corrected (no more sunburns...hehehe) 2k image authentic lighting accurate bulb placement modern techniques Read More -
Strikes 'N Spares (Gottlieb 1995)
this is a strip and rebuild of Mfuegemanns VP9 version. I asked for permission to release it and he told me that he never released a VPX vresion because I had some problems with the holes in VPX. The staged balls were too often running "through" the first ball. because of this the table is being released as version 0.9 and will be updated to 1.0 as the bugs are worked out. note that IF!!!! you cannot get the table to start make sure you add the included snspares.nv to yor nvram folder in your PINMAME folder. their are other available nv files in the support topic for the FS table feel free to read through if you need to http://www.vpforums.org/index.php?showtopic=31819 Read More
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