VPINBALL Downloads (3752)
Showing 2611-2620 of 3752
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Cosmic Princess (Stern 1979)
A simple restoration of wildman's backglass. Worked on background cleaning scratches and damaged parts, and most of all the wrong position with "double shape" of the princess. For all ages... Read More -
Sorcerer (Williams 1985) b2s
Sorcerer (Williams 1985) b2s 2K image provided by @vogliadicane accurate bulb placement (using photo of lightboard from vogliadicane) updated lighting and flasher effect special thanks of course goes to vogliadicane Read More -
Buck Rogers (Gottlieb 1980)
Buck Rogers (Gottlieb 1980)1.0 For both VP9 and VPX table version. This is my first B2S backglass from zero. I started from an high resolution image making a big restoration work. Created all frames and imported in B2S Designer. Studied script file for lights and solenoids (with alittle luck and B2S TEST_ROM_ID tester)and... that's all. Enjoy. Read More -
Pinball Magic (Capcom 1995)
Capcom's Pinball Magic. Original table by Unclewilly. Unclewilly did a great job on a very challenging build. I would have never taken on this project without all the hard work he did on this table. This has been on my to do list for the better part of a year and I finally found the inspiration to complete it. The original build was never fully functional. Thanks to DJRobX for his help figuring out all the switches, timings, and other things to get the stage area all working correctly (btw, DJRobX is crazy smart!). Also, special thanks to randr for his help with modeling, miscellaneous questions, testing, and smart ass comments. The hand primitive is his. He's also responsible for making me implement the moving eyes and he did all thee art work. What's new: Lighting has all been updated and is now more accurate to design Physics Updated spiral ramp physics Fully functional, stage area now works correctly as does the hand and magnet (you can now fully execute "Silence the Critics" Add missing items such as screws and nuts Updated flashers using Flupper's octadomes Added playfield, flipper, and ball shadows Added/enhanced mechanical sounds Surround Sound Read More -
Police Force Wheel
Police Force Wheel. I made you guys a nice looking wheel for this table. Wasn't there aVPX WIP for this table? That would be nice! Anyways... Enjoy! Read More -
Alien Star (Gottlieb 1984)
Alien Star, a single level 2-ball multiball table from 1984. I ran across this watching some Papa videos online and decided I needed to play it. There were a couple vp9 versions out there, but I don't play those so I took the map from the manual and started building from scratch (well ok, I stripped down Hollywood Heat and used that as the base).. fast forward a few days and here we are. I know there are many inaccuracies with the table, and missing artwork and whatnot, but until I have better resources to work with this is what we have. I do think it plays well and is a lot of fun, be sure to watch some videos for tips on how to score big.. hint involves right-inlane and spinner + multiball if you can manage it. Thanks to hauntfreaks as usual for graphics help and play testing. download contains a directb2s that was a complete rebuild of wildman's on VPU with new art and lighting. also contains portrait and landscape POV files (table set portrait for my cabs). DOF should be functional but I'm not able to test at the moment. Read More -
Gulfstream (Williams 1973)
Gulfstream is a Bally game from 1973 that features a nine segment grid in the middle of the play field that forms a tic-tac-toe game for scoring bonuses like replays and extra balls. The B2S backglass is included in the zip file. The table has an options menu that can be accessed by holding down the left flipper while the game is in standby mode. This menu allows the user to set an number of options like free vs coin play, game mode (replay, add-a ball or novelty [points for tic-tac-toes]) and chime unit on/off. Please note that the Chime Unit On/Off is for cabs that have actual chime units in them. If you don’t have a chime unit set this to “Off” and if you do have a chime unit, think of this as a night time mode setting so that you can turn off the loud chimes at night. Thanks to Bord for his awesome Blender magic as well as for the many unique primitives that he made for the table! Also thanks to kds70 for testing the table and helping me get the bugs out. Enjoy! Read More -
Whoa Nellie (WhizBang 2011) nude mod
Nude version of HauntFreaks's VPX table and B2S backglass Includes preview images for frontend. NOTICE My work does NOT want to offend anyone The files include images of naked girls, even if they are simple drawings. Therefore if you do not agree, please just don't download them. Read More -
Bad Girls (Gottlieb 1988)
this is a strip and rebuild of Bodydumps VP9 table, Big thank you to him and his 4096 px playfield redraw. it was actually over 6000 but I had to scale it down. I included an all white bumper cap in the image manager. this is a Gottlieb table more then likely the default credit key is 3. their are a few code issues, non related to actual game play. their are 7 relays on this table, I have no idea what relay A or relay C do, the manual just says Trip and Solids/strips relay B and Relay T control sequential light generating aux boards. I added this boards based on a very basic code using the blink pattern in the lights. the lights next to the drop targets are working if you go to layer 7 you will see the flashers and lights I added. I could not get the backwall lights to work. if anyone likes to redo my code, one that uses Jps fade routines would be preferred. I'm not to worried about not adding them given that they are not necessary for game play. Read More -
Playboy (Bally 1978)nude mod
A "nude" version of Playboy (Bally 1978) a full set: VP9 table, B2S backglass and frontend preview images original table of Lord Hiryu (free to mod) original backglass of Herweh (tried to contact for permission, no answer, hope no one get angry) NOTICE My work does NOT want to offend anyone, if you do not agree, please just don't download hope you'll enjoy Read More
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