VPINBALL Downloads (3752)
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T.K.O. (Gottlieb 1979)
T.K.O. is the last wedgehead produced by Gottlieb. This is an update/rebuild of my old version, although I still don't have good resources for the playfield or plastics, so this is a 1.5K Less-Then-Ultimate edition. Hold down left flipper key for options menu. (idea from loserman76 and gnance)directb2s includedFS settings for my cab which has playfield in portrait mode, many of you will need to adjust.DOF via arngrim DOF factory Thanks to hauntfreaks and sliderpoint for graphics support, and itchigo and pbecker1946 for helping with game logic. Read More -
White Water (Williams 1993) b2s
White Water (Williams 1993) b2s - 2048 res image (rework of fluppers image) - more modern lighting technique - accurate bulb and flasher placement - nice flasher effects Read More -
Algar (Williams 1980)
This project started with that I wanted to try to make a table. I saw a request for resources from Kalavera for Algar and contacted him asking if he had received any and the status on his project. I decided then to just start and see where it would end. Some revisions later Kalavera had some updates to the playfield and then I decided that I should at least make a finished table for everyone to enjoy. So, files started flying over the internet between Norway and Argentina. We are both novices and it shows. You will notice that some elements isn't aligned 100% with the playfield. The reason is that I refuse to make the table from the old playfield pictures and instead use the blueprints from the manual. How exact these are is a good question. After releasing this I have greater admiration for the work you 'real' authors do. Algar is the big brother of Gorgar. I feel that the table itself hasn't been given the love that it deserves. We've provided a db2s and some wheel images to make it easier for you guys. But, you should know that Wildman has made a great db2s and there might be better wheels available too. Special thanks goes to previous authors of this tables : Practicedummy, UncleWilly, LuvThatApex and Kristian. Desktop background I stole from Batch. I'm sure he doesn't mind. Various other parts by Flupper, GtxJoe, Bord, Dark and possible someone I've forgotten. Sorry if that is the case. I even managed to make my own prims, Thank you Fren for the Youtube video. This table is released, open for everyone to improve without asking for permissions from me or Kalavera. We would however appreciate if we got mentioned, but it is not a requirement. Thank you Kalavera ! Read More -
Aladdin's Castle (Bally 1976) Wheel image
Wheel image -
Fire (Williams) wheel image
larger and sharper wheel image for new Fire! 2.0 table -
Palace Guard (Gottlieb 1968)
Wheel for Palace Guard (Gottlieb 1968) -
Galaxy (Stern 1980) wheel
For Galaxy (Stern 1980) from bord Read More -
Galaxy (Stern 1980)
Another great by Harry Williams: Stern's 1980 Galaxy. Allegedly the first pinball with controlled GI, this is the first VP version of Galaxy that calls the GI correctly. I built a new B2S just to maximize this effect. Big thanks to @RC10Worlds for playfield/plastic scans and play testing. Thanks to @randr for helping find the GI solenoid. Thanks to @arconovum for the backglass image. Read More -
T2 Wheel
a wheel for T2, I made some time ago -
Ringmaster 3D by Dark & Randr
https://skfb.ly/6yKqY The Ringmaster from Circus Voltaire was taken off the table and scanned in 3D using a 3D laser scanner by randr. 3D model scans are fairly accurate but present a number of challenges before they can be useful in any type of gaming engine. I 'polished' the 3d scan model, smoothing out some of the bumpiness that's a side effect of the scanning process. I re-mesh the model to give it an optimized mesh/topology and project the details of the high resolution polished scan. Randr took a number of HD photos which I used to texture map the model, I've provided a 'complete map' and a 'diffuse map'. The diffuse map has no lighting or shadows baked into it in the event you want to either bake your own lighting/shadows or at some point lighting and shadows are handled by a 3D game engine (VPX11 maybe). I've also provided a normals bump map which gives the model the illusion of much higher detail. I made the top section of the ring master a separate object in the event a separate material is needed for it or it need's some adjustment to fit the table nicely. So included are two objs, one of the ringmaster head and one for the "spell WoW" cylinder top. Read More
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