VPINBALL Downloads (3752)
Showing 2701-2710 of 3752
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The Web Wheel
ProPinball The Web Wheel. I know... it's not crazy beautiful or out of this world, but i think it's better than the ones i have seen so far. Simple and sleek... it looks nice in my cab so i thought ill share it anyway. Enjoy! Read More -
White Water (Williams 1993) dB2S
1.3 A completely reworked (1.0) colour mod version which is now ready as 1.3 version in a basic and as a soft reduced version with lesser intense flash. 1.3 More options for more demands. Three brightness levels (dark, middle, light) and three versions for different pc load usage needs (ultra reduced, reduced, basic). In all versions every game effect is present and none is left out! I had no spare time to test the different versions so I do hope everything is fine! :) If you are in the need for an extreme reduced version. Please send me a private message and I will add one to the download list. Read More -
White Water
Williams White Water / IPD No. 2768 / January, 1993 / 4 Players made for VPX by Flupper Thanks to JPSalas and PacDude's earlier versions Many thanks also to: Rock primitives & base textures, bigfoot, transparent targets by Dark Playfield texture and plastic images by Clark Kent Texture redraws by Lobotomy Physics tuning by wrd1972 and Clark Kent Reference images of darkened table by Darquayle Many mechanical sounds by Knorr Sound tuning by DjRobX Notes (from experience during development): 1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM 2. Table defaults at day/night slider at 4 from left, personally I like 2 from left 3. Check the flasher sync script option, to sync the flashers to your refreshrate Read More -
T2 iNTERACTIVE PINUP tOPPER
I have made this interactive topper for my DMD topper screen, but if you dont have a topper screen, you can create a topper area on the backglass screen and it will play over the b2s Ideally it should be DMD size. A big thank you to Nailbuster for his amazing software and also to TerryRed for his excellent tutorial vids on You Tube. Hope you make use and enjoy it. PS dont press start with no credits if Kids are around (bad language). Also it is more of a tribute to the first and second films so it has a lot of bits from T2 like the press, already in the game for a match. Read More
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Iron Man (Stern 2010)
this is a strip and rebuild of Frens FP to VP table I had to split most of the primitive posts because they where not aligning with the PF image. I still need to do the primitive on layer 11 but most of those are just decorative screws over plastic images,. aside from the Monger animation the code was completely striped and rebuilt I built multiple missing primitives the bumper cap is a generic image I found, it seems more accurate to the actual table then the generic red primitives the table had. I added a secondary image just in case someone likes to change it Read More -
JP's Elvis MOD
JP's Elvis table mod. Big thank you to JP for give me permission to mod his great table! I didnt plan it. As usual, I started to change physics and sounds to match this table to myself. One day, I asked Hauntfreaks for help coding flupper's flashers, and he directed me to DjRobX. That's how it started. I was playing with materials, exploring physics stuff and getting to better know visual pinball. I asked questions and asked for help many members from our community (great and kind people you r). When the table was already heavily modified and so great authors helped me in this, I decided to ask JP for permission to share this table. I was working on the table in my free time, which I do not have too much and here's the effect :) Big thanks to: - JP (his great Elvis table, new Elvis dance code and the whole his contribution to the development of Visual Pinball) - DjRobX (flupper's flashers) - flupper1 (playfield shadows, bumper caps and lighting, flat ramp textures and many, many tips and hints I can not mention) - Tom Tower (new Elvis, apron primitive, other stuff from his tables and many tips) - Hauntfreaks (lighting tips, materials tips, instruction card) - Dids666 (3D stuff tips...) - everybody who helped me... Changes: - apron primitive (Tom Tower), apron graphic - playfield shadows and material - bumper caps and lighting - flipper bats (flupper1) - new Elvis (Tom Tower) - ramp materials and textures - ball shadow (ninuzzu) - some plastic stuff - modified some elements textures - small items have been added and changed/moved (screws, walls, plates, brackets, gates, rubbers, ball ...) - a lot of changes in the table sounds, in particular flat and wire ramps (some sound tables will seem too loud / too strong for you but in my opinion it adds reality and feel that the ball is heavy ... - new physics - some other changes that I do not remember;) I would add some primitives (flat ramps, hotel and other wall/ramp elements) but unfortunately I do not have 3D skills ;) The good information is that some top 3D author propably will make flat ramps primitives for this tabele in the future :) I included 3 backdrop POVs: JP's, flupper's and mine for minicabs. I hope you will like it and if something have to be changed we will do it together. Have a nice game :) Read More -
Escape from New York B2S
Backglass -
Defender Williams (1982)
Defender Williams (1982)  Defender / IPD No. 651 / December, 1982 / 2 Players  http://www.ipdb.org/machine.cgi?id=651   Complete redraw of the playfield and of the plastics.  For this recreation I use the VP9 table from gtxjoe.  Big thanks to the following table builder and incredible preliminary work on other tables:  gtxjoe for the VP9 table nFozzy for the Space Station VP10 table. I adapt a lot of the Space Station script for the Defender Rebuild like the Flipper Code, the Desktop VPXdisplay code and images and so on. Sindbad for the Rollover Switches from Victory bord for the playfield scan  and also a very big thanks to JPSalas, toxie, fuzzel and all the other VP Developers and all the other contributors who add their input to the VP community.   INSTRUCTIONS  Landers (drop targets) capture Humanoids (Humanoid and Mutant lamps flash) to become Mutants. Hit flashing Landers to save Humanoid. Hit all 15 Landers/Mutants to complete waves and score Humanoid value.  Smart Bomb Button destroys only Landers, Pods, and Baiters on playfield. Completing odd numbered Waves awards Extra Smart Bomb.  Extra Ball awarded and Humanoids restored every 5th Wave.  Making Bomber Lanes advances Bonus X and lights Reverse. Reverse Button saves ball. Right flipper rotates Bomber Lanes (Lane Change feature).  Pod targets light Swarmers. Hit Swarmers from both Pods to open Gate.  Locking 3 balls or hitting lit Bull's Eye initiates Multi-Ball Play.  Special awards (at end of 10th Wave) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 CREDIT Beating highest score awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 CREDITS Matching awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . 1 CREDIT Read More -
Evil Dead (directb2s) 3 screen version
Hello again everyone. Per request, a 3 screen version of a great table (and movie). Thanks again Horsepin. Enjoy! -
Evil Dead
Hey everyone, ED is such a great table (and movie), I thought it deserved another BG. Thank you Horsepin. Enjoy! Read More
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