VPINBALL Downloads (3752)
Showing 3341-3350 of 3752
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Stern Apron
Size X,Y,Z = 1 RotX = 90 Have Fun, Knorr -
Tron Legacy ULTIMATE Wheel Image
This is a wheel image for SLAMT1LT's original Future Pinball table themed for Tron Legacy. Thanks to 32assassin for permission to add to his original image: http://www.vpforums.org/index.php?app=downloads&showfile=9051 And thanks to SLAMT1LT. I ripped the tagline from an image on his site's carousel. http://speak1970.wixsite.com/slamspinballemporium Converted to png with ImageMagick. Changed it to CLU's color and cleaned it up a little bit. Assembled in the GIMP. Interim work files included. All sources are trademarks/copyrights of their respective owners. My work is free to use by the community without attribution and is to be privately used for front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse. Read More -
AC/DC Wheels
Get a full media pack with a new wheel image here: http://vpuniverse.com/forums/files/file/4950-acdc-stern-2012-media-pack/ Series of AC/DC wheel images for Limited Edition, Premium, and Pro. Interim work files included. Thanks to 32assassin for permission to append to his original wheel image. http://www.vpforums.org/index.php?app=downloads&showfile=8703 Thanks to Pinsider John_I for the custom cards from which I extracted and put an outline around the rest of the text. And thanks to Pinball Ken who hosts hundreds of custom cards including one from John_I that I used for the LE card. http://www.pinballrebel.com/game/pins/instruction/acdc_instruction_card_ltbr21012.zip https://pinside.com/pinball/forum/topic/acdc-custom-apron-cards All sources are trademarks/copyrights of their respective owners. My work is free to use by the community without attribution and is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse. Read More -
Mustang Rom All Songs Changed
For those who might like a little variety in a game, here is a complete Song Mod Rom for the Mustang LE Table. Songs we changed for variety, added the following songs: AC/DC - Shoot 2 Thrill Radar Love Tom Petty - Running Down a Dream Motley Crew - Kick Start My Heart Nirvana - Smells like Team Spirit Lenny Kravitrz - Are you going to go my way Beastie Boyz - Sabatoge Wolfmother - Joker and the thief Plus a few others I can't remember what for the small parts I have named this mt_145h ALT just to make it easier to not to be confused. Â You will have to properly name the rom to play Thanks to Everyone involved in this great hobby. Enjoy Read More
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Metal Slug V2.0 ZED(DOFLinx)
C'MON BOY! Metal Slug Future Pinball DOFLinx Mod. Had a lot of fun with this one. For those who don't know, this is an original table based on the Metal Slug series of Arcade video games that can now be run on MAME.   It's a bit on the flashy side, big surprise. But I tried to preserve the author's original intent on the lighting. So your rgb's will get a workout and stay lit during the missions. The light show stops with mission time out,  mission completion or ball drain. Enjoy. OKAY! Read More -
Avatar (Ultimate 1.01) (DOFLinx - Cabinet Edition)
Avatar (ULTIMATE 1.01) (p2.6) (DOFLinx - Cabinet Edition) The Ultimate AVATAR virtual pinball cabinet experience...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : https://www.youtube.com/watch?v=q4fEWJbHU7s Features: - amazing animated 5 RGB flasher effects - animated explosion and machine gun flasher effects - RGB undercab lighting changes based on multiball, score and game modes - gear motor operates with the AMP Mech Walker's movement - shaker motor and blower fan operates for magnets, cinematic videos, and many table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - flasher effects change colour based on mode and game progression - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions - all effects combine for an amazing feedback and light show! Read More -
Gilligans Island - Wheel Image
Table is too good - Redraw was a Must Have :) -
Mustang Wheel Images
A full media pack with factory reproduction cards, flyers, shot maps, and a new wheel image is now available here: http://vpuniverse.com/forums/files/file/5092-mustang-stern-2014-media-pack/ This is a series of wheel images for Stern Mustang. One each for Pro, Premium "Boss", and LE. Extracted from Stern flyers. Ford vector logo from Wikipedia: https://en.wikipedia.org/wiki/File:Ford_Motor_Company_Logo.svg Assembled in the GIMP. Interim files included. All sources are trademarks/copyrights of their respective owners. My work is free to use by the community without attribution and is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse. Read More -
The Walking Dead Wheel Images
Get the full media pack with instruction card reproductions here: http://vpuniverse.com/forums/files/file/4935-the-walking-dead-stern-2014-media-pack/ Wheel images for Stern's The Walking Dead. One each for Pro, Premium, and Limited Edition models. AMC and The Walking Dead logos from http://www.amc.com/shows/the-walking-dead The rest were ripped from Stern's flyers. Assembled in Illustrator. Source images included. All sources are trademarks/copyrights of their respective owners. My work is free to use by the community without attribution and is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse. Read More -
Gilligan's Island (Bally 1991) VPX
Gilligan's Island  (Bally 1991) VPX: [Physics Update 1.0] (Aug, 2019) See change log for list of changes. Very little has changed visually on the table, this was primarily a physics update. The physics should be a bit more realistic now and be somewhat consistent to what you're used to in recent tables that have had physics done by rothbauerw I made a new primitive PF with all the holes cut out, added new wood sides for all the holes. Updated the kicker saucer (top right of PF) to be more accurate to the real thing as well as the VUK saucer (mid right). Both saucers physics are driven by 3D mesh object/primitive physics. The kicker saucer in particular should be more realistic now but with that said, it will reject more balls than previous versions making the table harder as it's a main way to progress through scoring objectives and reaching the Kona jackpot. This table was updated on a recent beta so it should be played on vpx 10.6 or higher. The table can have ScSp reflect enabled with no adverse side effects besides maybe a slight performance drop. Please note option at the top of script to switch from regular lighting to 'LED color' mod. For full documentation of the progress of this build please visit: https://vpinball.com/bb_project/gilligans-island-3d-vpx-wip/ Ben Logan: Graphics clean ups Dark: 3D models/graphics ICPJuggla: Table building/lighting/physics mfuegemann:  Coding John90803:  Resources Arngrim: DOF additions. epthegeek: Resources from old VP9 table (with his permission). Additional thanks to: Fren and LoadedWeapon for some graphics clean ups. Elaborating on what was done in this update: This was a from scratch build, we salvaged what resources we could from the VP9 version and got tons of HD photos of all the plastics from John.  John was awesome, he tore down his Gilligan's just for us and even took some videos for us.  We also got lots of resource photos from zany which made the table really accurate to the real thing.  All the HD plastics photos had to be cut out and cleaned up for transparency which Ben Logan was our main man for. I(Dark) did some clean ups/graphics and we had some out side help as well to speed things up but it was mainly Ben. Zany took a lot of photos of his table with measurements and really helped fill in the blanks on what ever we might be missing.  Also having owned the game he provides great input. mfuegemann was our master of code, he hooked up the Jungle Run turn table, mechanical ramp, autokickers, VUK, habitrail system, vp ramps,gates,switches, and just pretty much solved any problem this table could throw at him. ICPjuggla was our guy when it came to table building, lighting and the bulk of the physics input on this table.  What can I say, I like working with this guy because he's about as obsessive over details as I am.  There are so many small things on this table that add up to a great table here, some aspects that may get overlooked or ignored by someone not paying attention.  However for someone with a keen eye you'll see how much love was put into this table by the team and especially ICP.  He worked so hard to get the subtle Kona GI illumination looking right.  We nearly lost our minds trying to mimic the real life look of the bumper caps and the final result for the lighting it  is down to ICP.  Always catching me screw something up on the table right away (lol).  Wire reflections, metal wall reflections, ramp sounds, insert bulb effects and so much more we could write a short story. I modelled pretty much the entire table in 3DS max.  I made the high poly Kona sculpt in ZBrush and optimised and generated normal maps for it in 3ds max.  I custom texture baked all the plastics to include raytraced edges and some custom reflections/highlights all of which are pretty subtle effects.  I have a bunch of texture swaps on some plastics and Kona that really enhance the realism of the lighting.  I tried to include every model detail I could, even some stuff that would never be visible while playing.  I spent a long time getting the plastic ramp as close to perfect as I could thanks to John's super video's showing me the ramp disassembled.  I modelled the entire ramp even though a portion of it is hidden under Kona, but for those areas I use lower poly count.  In the end I optimised all the plastics into single meshs to give the table a small performance boost as per fuzzel's advice.  I also customised a lot of the materials myself for this build since fuzzel added the material debugger I can actually tell what I'm doing now! :P Read More
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