VPINBALL Downloads (3752)
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VR Room Jurassic Park Minimal (Data East 1993)
A minimal VR room for Data East's Jurassic Park (1993), based on Dark & Friends fantastic VPX version of the table. I've wanted to do an updated VR version for this for a while as it's one of my favorite tables, mainly because I played it loads back in the day for one reason or another, but I've really got a soft spot for it (unusually for a Data East!). It needed some real love in VR because of how the table is built and I'm hoping I did Darks version justice :) Thanks to Dark for the Topper and Gun primitives (and the original table of course!), to Onevox for the art for the VR Room, and to Thalamus for the updated SSF script from his github repository. A small note, currently the glowball option just doesn't work in VR due to VPVR rendering limitations, so don't turn it on as it won't work and will just potentially slow the table down. Enjoy! === Original Readme; Hold onto your butts! See script for lots of options! Everything for this table was redrawn and is presented in HD. If you have performance issues you may want to consider some upgrades :P. In the meantime however you can export the PF and plastics images and just reduce image size in half as well as disable some extra effects in the script options. The highly anticipated Jurassic Park VPX update is here and oh man what a journey. It all started what feels like a year ago when bodydump Tom offered to redraw the PF for me. I had started updating my Trex model but it was really Tom's play field that made the project take it's first steps into becoming a full fledged project. So I really can't thank Tom enough for the stellar job he did especially considering the level of detail. You can see the table's progress in this project: https://vpinball.com/bb_project/jurassic-park-t-rex-update-wip/ Spared no expense on this table: Dark: Just about entire table in 3D + plastics redraws, lots of custom lighting+effects. Bodydump: Amazing play field redraw, Trex box redraw, graphics help. Rothbauerw: Innovative scripting solutions, trex ball swallow ball effect (game ball actually get's picked up and swallowed). Implemented 'flupper' style base lighting for me. Randr: He was basically my slave on this project, I can't thank him enough for his infinite patience with me in seeing my vision come to life. I won't apologise for being a slave driver though. :P He entertained every crazy idea I had and helped me build many aspects of the table. Hauntfreaks: A huge help color balancing and remastering a lot of the plastics. flupper: Super custom JP pop bumper caps, DE flippers and flasher domes. Shoutout to ICPjuggla for his input. Resources: Trex pics: Jkimbrell, More Trex and table pics: Sliderpoint and his friend "Jim" Even got a bunch of measured pics (ruler in pics) thanks! I really hope you all enjoy this table, a lot went into it. Regards Dark Link to Original Table Read More -
FSS MOD Independence Day (Sega 1996)
This is a conversion to FSS format made by me. The original table is from Goldchicco, thank you very much for this title made by you. The author of the table in the VP8 is Destruk, VP9 is Nealtron and DevaL for the VPX conversion, surely without you this table would never have arrived where it arrived (Thanks man). Other authors involved in the preparation of the Goldichicco VPX table were: 32Assassin: Script rebuild, ball rolling sound, DOF calls JPSalas: Lighting, GI Francisco666 for the original Playfield image from FP Douglas Brian Rumble: Playfield re-scan Jasiel Estrada: Physics, mechanical sounds, tweaking Nick Doran: Environmental lighting Well, as usual, all the work was done through the tutorial videos of Nick Christopher (Arconovum), and everyone already knows how much I appreciate the support he has been giving me all this time (Thank so much Nick). The original table has static BG lighting, I just flashed the lighting together with the playfield GI to improve the overall lighting look. And thank you very much to all the VPX and table developers, without you the fun wouldn't be possible. Well, this is a great new title that could not be missing in the FSS format. Enjoy it. Read More -
fR33Stylers Pinball FX3 SSF PUP-Pack
For all who use SSF (Surround Sound Feedback) together with Pinball FX3, here´s my Version of the PUP-Pack. Based on the very good work of Terry Red i developed a version with different positioning and updated/other sounds (in my recording studio). Feel free to give it a try. Incl. the latest Williams™ Pinball: Volume 6 (Dr. Dude (Williams™ Pinball 2020), Funhouse (Williams™ Pinball 2020), Space Station (Williams™ Pinball 2020)) Requirements: DOF R3++ DOFLinx (latest Version) Pinup Player More Details on my VPIN-Documentation: status-report-project-vpin-self-made-virtual-pinnball Have fun (and good shakes too) :) Download: status-report-project-vpin-self-made-virtual-pinnball/#fR33Stylers-Pinball-FX3-SSF-PUP-Pack Read More -
Devil's Dare (Gottlieb 1982) Wheels
Devil's Dare (Gottlieb 1982) Wheels New redrawn wheels. - - - - - - - - - PLEASE REMEMBER TO SAY 'THANKS' THE FIRST POST IN THE SUPPORT TOPIC BY CLICKING ON THE 'THANKS' BUTTON. THIS IS ALWAYS APPRECIATED! DO NOT include any of these files with other downloads or projects without asking / getting permission first. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! Read More -
King Kong - Wheel
Wheel images for King Kong -
Doom FX3 PuP-Pack (BG.Topper) NEW Update SSF (Surround Sound Feedback)
New Update includes SSF (Surround Sound Feedback) VERY IMPORTANT##### Inside the Pup-Pack you have 2 zip files, you have to choose just the one you going to use and unzip it. Have to do with the way you are launching FX3 from PinUP Popper, if you not sure check your script. Read the Pdf file for easy understanding. IF pupdmd use (PupCapture) if dmdext use (pupcapturedmdext) and Rename it PupCapture. THEY CAN NOT BE BOTH UNZIP. Sorry for all people that download the Pack and was not working was missing the most important file . I upload the file and its ready to download. New DOOM Pup-Pack for FX3, this is probably my FX3 favorite game so I really put a lot of hours learning how to do Pup-Packs and edit videos. Special Tanks to Nailbuster that make all this much easier with the pupcaptures features and PinUP. TerryRed for the videos explaining how everything works. John Memeo for the support, test and ideas. This guys are amazing the support they give to the community. Thanks This Pack Includes Topper and backglass, most of the videos don't have sound because the sound of the game it self its pretty good and I didn't want to change that experience. Easter Egg Somewhere there (Thanks John) Most of the Videos are from the Doom Eternal game adapted to actions of this game. Video Preview https://youtu.be/ugmibcGqH_w All video, Media, artwork and pupcapture files by PedroPeres Requirements: PinUP System 1.3.4 or greater installed and PinUP Player setup. https://vpinball.com/VPBdownloads/pinup-system-player-and-popper-front-end-install/ http://www.nailbuster.com/wikipinup/doku.php?id=release_notes DMD Colors: Default (Single Player) It's important that you set your DMD colors to match the default in order to ensure proper PuPCapture operation. Read More -
King Kong -proto (Data East 1990)
The 8th wonder of the world... RaaarRrrrrRrrrrrr Fun fact I've absolutely fallen in love with this table. Javiar was nice enough to let me help out with his version and I became obsessed. His version used what I like to call the King Sized Ramp. But turns out there was also a VUK version with drop targets (think exactly the same as bttf). So I had originally set out to MOD his version to include that.. While researching the table I was able to find enough good pics to start a playfield redraw.. and that snowballed into what you all get to try today. So... there were 9 prototypes of King Kong made. I have seen pictures of 4 or 5 different prototypes, and been in contact with the owner of prototype #9.... I have used my best guess work to put what I have seen into some sort of chronological order, then filled in the blanks.. so aside from proto #9 the different versions may or may not be accurate.. Stuck ball disclaimer.... I whole heartily believe the reason this table never made it to production is there would have been wayyyy to may stuck or lost balls to ever route the table... almost every tweak to the table between prototypes was to fix areas where a ball might have been stuck. I've done my best to recreate this.. so in proto 1... you will probably get a ball stuck under the plastic by the ball lock.. or around the top left bumper.. Proto 2 they tried to fix this.. ext ext.. Thamulas and I worked pretty hard to eliminate the ones that were my fault, but left in the ones that should technically be there. So I set the table up so you can choose your prototype by cycling your manga save buttons... or you can choose it via the script. I also added two versions by my own liking. or you can set it up to be customizable to your own liking. Honestly I could wright a 20 page manual with all the different things but your time is better spend just getting in and playing it. Try the default manga save swapping first then by all means dig into the options. For options... there are a lot.. but a lot of it has to do with the different prototypes.. but some can be set like say the ramp "black ramp" colors.. or a custom ball, or colored gi.. or flipper colors.. some things need a "default override" check... VR related things (cab backglass and the sort) Most all options should have descriptions or be fairly self explanatory.. good luck Table is a complete scratch build. Playfields, plastics, decals, and the sort re-drawn by me. everything was done as accurately as I could come up with. Best of all it plays pretty decent if you ask me. I have a gut feeling there is probably an updated rom than what we have. The sw# for the "Millions Bananas" target is correct, but I don't think it does anything. There is also a gate with a switch on proto 9 at the lower entrance of the "black ramp"... I don't know what its tied to, but its also only on proto 9 to my knowledge.. so enjoy the table for what it is. Thanks and credits... First off thanks to anyone that has ever had any sort of involvement with this table in the past. People I know about... Dazz, dup3d, gtxjoe, Javier and I'm sure others. Following Dazz/gtxjoe's original wip thread is a whirlwind of excitement!!!! Second thanks again to Javier for his vpx version. Had he not done that, I would have not known about this table, nor dug this deep into it!! Third thanks to the usual folk that help me along the way. Wrd1972: for all the Wrd sorta stuff he does. physics (via Roth’s implementation of nFozzy's physics) fine tuning object placement. ext ext ext ext. rothbauerw: for being a stand up guy and a code wizard. Flupper: for help with the "black ramp" it looks so much better now than I ever hoped for!! Flasher domes are his too. Some PF inserts borrowed. schreibi34: Metal wall reflections and some PF inserts nFozzy: for his lighting script and physics. Arconovum: FSS code to get backglass working for FSS and VR DJRobX: SSF code Thamulas: for playtesting. the only bugs left are the ones we decided to keep, otherwise blame him :P BrandonLaw: for playtesting early on. Wildman: for his updated backglass, grab the latest if you have not already. Dark: I know there nuts bolts and other random bits here and there. Bord: same - random bits here and there. Sixtoe: for some VR testing and tweaking Benji and iaakki for their insert tutorial and a few borrowed inserts Last but not least the developers and other table authors. This community is nothing without everyone doing their part!!!!!! -cp Read More -
Laser Cue (Williams 1984)
VPX Conversion by: Goldchicco & 32assassin vp9 table by: MRCMRC Special Thanks to : 32assassin for helping me with this conversion and for sharing his passion, knowledge and time. Thank you to @movieguru for working on the images. DOF calls enhanced thanks @Arngrim LUT thanks @vogliadicane Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! Permission to Mod: Yes with approval Read More -
VR Room Black Rose Minimal (Bally 1992)
A minimal VR room for Bally's Black Rose, based on Coindroppers VPX version he did with Hauntfreaks, GTXjoe & Dozer. I've got a soft spot for this table as it was at my local arcade for ages and wanted to give it the VR treatment and also tweak the way it worked a bit, and what started off as a quick job turned into a bit of an overhaul ;) The biggest (and probably only significant) gameplay change is that the whirlpool now works correctly with balls being able to fall off inside it. All of the ramps were also adjusted including the main cannon ramp. All the other changes were cosmetic, including adjusting primitives to the correct height and to stop objects clipping each other (where possible), and to improve the depth of the table and remove depth bias issues & transparency issues. Thanks to Tomate for fixing a broken primitive which I was struggling with :) Enjoy! Read More -
PUPPACK BACK TO THE FUTURE, REGRESO AL FUTURO. TWO LANGUAGES, Choose yours! Elige el tuyo!
- ENG Finally we can say that it will already be in download! OCTOBER 21, 2020 It has been three months of work, configurations and that everything goes according to the table. This table, carries the saga of the three films. We hope you enjoy it a lot, a video is added explaining the different options you have for different screens, 2 SCR, 3 SCR will have and TOPPER or DMD outside the Backglass. The download link or links will be in Vpinball and all the information will be in the usual media such as VpNation or Monte ton Cab among others. Back to the future Puppack, in Spanish or English !!! - ESP Finalmente podemos decir que ya estará en descarga! 21 OCTUBRE 2020 Han sido tres meses de trabajo, configuraciones y que todo va según la tabla. Esta mesa, lleva la saga de las tres películas. Esperamos que lo disfrutes mucho, se añade un video explicando las diferentes opciones que tiene para dististas pantallas, 2 SCR, 3 SCR, con TOPPER o DMD fuera del Backglass. Regreso al futuro Puppack, en español o en inglés !!! https://youtu.be/Ns6cKEisyno Youtube conlospelostiesos SUBSCRIBE ;) Version 2.0 English PuPPack. "update on videos for the puppack" Read More
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