VPINBALL Downloads (3752)
Showing 641-650 of 3752
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Attack from Mars PUP Pack 4:3 Edition - for 4:3 and 5:4 monitors (2 screens)
Greetings earthlings, we have now taken over your vpin. This 4:3 Edition is a conversion from Attack from Mars...Attacks! PUP Pack by MisterKai (https://vpinball.com/VPBdownloads/attack-from-mars-attacks). You did a great job. In addition more events and alternate video-clips were added to the PuP-Pack. Special Thanks goes to MovieGuru. Read More -
Cuphead Pro (D. Goblett & Co 2020)
Welcome to Cuphead Pro ... the "Perdition Edition." All new game features and customizations. V3 has some fixes and a new b2s file. Read about them in the Changlog. @Scottacus and @bord got to tinkering with Cuphead, seeing that a few improvements would have a big impact on the game play and fun factor. They shared it with me and Yowza! it was spiffy berries! I'm humbled by their interest in making this game better, and grateful for what they've done. I merely made some suggestions and updated some graphics. The most notable changes are 2-ball multiball on your third entry to Perdition, flipper controlled rotating top lane lights, nfozzy physics, and your choice of flipper size (2" flippers for greater challenge, 3" flippers for kids and me). Pay attention to multiball and you'll see a fun bonus addition. There are also several script and scoring fixes, along with some nifty visual improvements. Check out the new center bumper that releases multiball! NEW FEATURES WITH CUSTOMIZABLE OPTIONS: -Music can be disabled in the script (line 45 MusicOn) to prevent errors from occurring during runtime for those who don’t have the music files -Free Play can be enabled in the script (line 53 FreePlay) -The table can automatically set the bonus at x2 for the last ball (line 57 LastBallDoubleBonus) -The SOUL lights can be controlled by the flippers (line 60 ShiftControl) -The SOUL lights lit can be kept from ball to ball (line 73 SoulLightReset) -Flippers can be set to 2” or 3” (line 69 FlipperLength or ”A” key in game play) -Mechanical plungers can make game sounds upon pull and release (line 78 PlungerSound) -Music volume for the table can be controlled in the options menu (hold left flipper in standby mode to enter) This game is not distributed with the music. This is a tribute to the game and its creators, StudioMDHR. Cuphead is a game that was designed to have music from the Fleischer Studios inspired videogame. I love everything about Cuphead and am not interested in a "swell battle" with StudioMDHR. If you want the full effect of the table, with the brilliant music of Kris Maddigan, buy or download the soundtrack and add the songs. A list of recommended songs, that coordinate with each "Boss," is below. It is built on @loserman76 's EM chassis, with extra parts pulled from @borgdog 's stripped EM table. @bord coached me on creating PF meshes with the help of his video tutorials, @xenonph added music scripting and some sounds, @thalamus sweetened the SSF and audio. All of the above helped with scripting and ideas, along with cyberpez. My son, Max, was a consultant that made sure I remained true to the spirit of the game. Since this is an original table layout, mods are not permitted. (Unless your Scottacus or bord). NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file as part of "all in one" package installation via Mega (or similar sites) or via a file transfer process is not allowed. Add music: Buy the soundtrack, or purchase 12 Cuphead songs you love, convert to .mp3 and rename them "CupMusic1.mp3" through "CupMusic10.mp3, CupAttract.mp3 and CupHighScore.mp3" then place in your Music folder. I recommend the songs that correspond to the 10 bosses on the playfield, "Die House" for attract mode, and "Funfair Fever" for high score. Determine the length in milliseconds of each song using software like Audacity; this allows for looping the song if you good enough to play through an entire song. Change the last 6 digit number that corresponds to each song. Ex: Case 1:PlayMusic"CupMusic2.mp3":m02.enabled=true:m02.interval=230700 230700 milliseconds = 3 minutes 50 seconds 700 milliseconds. 3 x 60 seconds x 1000 = 180000, plus 50 x 1000 = 230000, plus 700 milliseconds = 230700 Here are the songs that correspond to the Bosses. Botanic Panic = The Root Pack Clip Joint Calamity = Ribby and Croaks Threatenin’ Zeppelin = Hilda Berg Floral Fury = Cagney Carnation Carnival Kerfuffle = Beppi the Clown Aviary Action = Wally Warbles Shootin and Lootin = Capt. Brineybeard High Seas Hijinks = Cala Maria Junkyard Jive = Dr. Kahl’s Robot Railroad Wrath = Phantom Express Enjoy. Zip file includes VPX, directb2s, and a couple of wheel logos for "Cuphead Pro" Read More -
Ace of Speed 2019 Wheel image
Just my take on a transparent wheel image. -
Wheel "Cavalier / SwashBuckler (Recel 1979)" Tarcisio style
Done quickly while waiting for someone else to do better.... -
VR ROOM Star Wars Trilogy (Sega 1997) Minimal v0.4
VPX Table by: 32assassin VR Room Colab by: Psiomicron and Sixtoe Special Thanks to: Sixtoe for sharing his wisdom and knowledge. Read More -
X-Men The Animated Series Pup-Pack
Here's a Pup-Pack for the Stern X-men table I've been working on based on the X-Men: The Animated Series. Rewatching the show there's a ton of influence from it on the table, they straight up lifted the Rogue DMD animation from the intro, so I think it fits the theme very well. There has been no HD release of the X-men Animated Series but I tried to get the highest resolution episodes I could find. UPDATE: I was dumb, somewhere along the PUP updates from 1.42 to 1.45 I miss clicked and didn't transfer all the files over, this caused obviously affected the pup making process in some way. I have updated everything correctly I believe and updated the pack. This is incompatible with color dmd mod roms. Read More -
Andromeda
My first table..... https://www.youtube.com/watch?v=K32l99OiUbk&t=17s Read More -
Cavalier (Recel 1979)
Cavalier / IPD No. 474 / 1979 / 4 Players VPX version by NestorGian Build in 2020, version 1.0 I was asked to make this table because the System III is not emulated in VPX, so I took the challenge of trying to recreate it. This system has a peculiarity that the sound changes when you beat the record, the left led of the scoreboard indicates that you passed the scoreboard, the upper left led the active player and the lower one turns on when scoring It has 2 game modes settable from the script, one resets the achievements when losing the ball and the other keeps them Instructions in the Apron of the Table Credits : Akiles por hacer la imagen del backglas y sus testeos y sugerencias Pedator por hacer el Plaifield Testers: Cuclis, Akiles, Rubhiervas, Oker, Mikeleonheart, Alberto B.J y a todo el equipo de visual pinball en español y a JPSalas que creo le llego una copia también prohibited for commercial use Read More -
SwashBuckler (Recel 1979)
Swashbuckler SCRIPT VERSION SYSTEM III SS Table Swashbuckler / IPD No. 2472 / 1979 / 1 Player VPX version by NestorGian. Build in 2020, version 1.0 Gracias a : Akiles por hacer la imagen del backglas y sus testeos y sugerencias Pedator por hacer el Plaifield Testers: Cuclis, Akiles, Rubhiervas, Oker, Mikeleonheart, Alberto B.J y a todo el equipo de visual pinball en español y a JPSalas que creo le llego una copia también I was asked to make this table because the System III is not emulated in VPX, so I took the challenge of trying to recreate it. This system has a peculiarity that the sound changes when you beat the record, the left led of the scoreboard indicates that you passed the scoreboard, the upper left led the active player and the lower one turns on when scoring It has 2 game modes settable from the script, one resets the achievements when losing the ball and the other keeps them Instructions in the Apron of the Table prohibited for commercial use Read More -
Flash Gordon (Bally 1981) - EB Mod
Flash! Ah-ah... He'll save every one of us! Almost entirely graphical update to Rothbauerw's awesome Flash Gordon table. Updates include adding higher resolution assets for: Playfield Plastics Apron Apron Decals Shooter cover/decals Pop Bumpers Minor tweaks were then made to inserts, light intensity & some mechanisms to lineup with the new image assets. Below is Rothbauerw's description from the original VPX table that this version was moded from. Thanks to him and all the table authors who have done the real heavy-lifting on porting this amazing table into the virtual world! This "EB mod" only includes the VPX file, for a complete package of the directB2S, rom & media, you can download it from the original table link (and then replace the vpx with this new mod): https://vpinball.com/VPBdownloads/flash-gordon-bally-1981/ ************************************** "Pathetic Earthlings... Who can save you now?" Download includes VPX table, directB2S Backglass, rom, and media. Credits: Cyberprez: plastics, spinner, and two way kicker primitives WRD1972: physics and other tweaks Sinbad: PM5 version used as the base for this rebuild Scapino: For all previous work on this table Flupper: Lighting techniques borrowed from Diner Wildman: original directb2s backglass that I modded VPX Devs: for the great work developing this awesome platform Flash Gordon started as a 1930's comic strip hero and was a very successful Hollywood motion picture serial in 1936, prompting two more serials in 1938 and 1940. A movie in 1980 coincided with the production of this game. First split-level game from Bally. First game to use the "Squawk & Talk" board, and the second production Bally game with speech. (Bally's 1979 'Kiss' prototype was the first, but the production game did not contain speech. Bally's 1980 'Xenon' was the first production Bally game with speech.) Per Claude Fernandez and Kevin O'Connor at Chicago Expo 2014, customers complained about the strobe light in the upper backbox so it was removed during production. The small clear window through which the strobe had flashed was covered over. Some games were equipped in the backbox with a "Vocalizer" Module (AS-2518-57) and a "Sounds Plus" Module (AS-2518-56). Reportedly, these were Early Production games and that, during production, these modules were replaced by a single "Squawk & Talk" Module (AS-2518-61). If you have the correct manual for your game, the diagram on page 10 will agree with the module(s) in your backbox. Read More
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