We’ve finally made some progress on getting the lag sorted. They’ve added poll_hz to the development branch, and Ralf provided me a new image that presents that parameter to me. I can now set the polling fast enough that things don’t get to 3-5 seconds of lag by the fifth ball. So I can start considering digging back in after the holidays to knock off all the rough edges in the config and get the bonus ladder working correctly.
Rough edges right now:
“Calculating Bonus” vocal callout is called twice when hitting the left kicker. This might get sorted doing the bonus ladder implementation, since the current sound is there for my development feedback purposes.
Extra Balls need some serious adjustment. I might have to put a limit on the ones earned via points, or revise the point tiers for the new unlimited system.
The “Shoot Again” light shows are really having issues. Once I get the flashing light at start of ball, it won’t stop until the game is over. And sometimes, the light doesn’t even come on.
Still considering whether or not to “break free” one of the “reset drop target” lights to come on when the center target is dropped before the bank is completed; I’d probably use the left kicker, since it takes more skill to hit it.
Creator of the first PinupPlayer PostDMD mods for VPX - PostDMD for Masters of the Universe VPX and Jaws VPX.
Head Proprietor of Pisces Pinball, a VPX table developer.
Lead Technician of MC Chase Amusements, a private arcade in our home basement.
Creator of the first PinupPlayer PostDMD mods for VPX - PostDMD for Masters of the Universe VPX and Jaws VPX.
Head Proprietor of Pisces Pinball, a VPX table developer.
Lead Technician of MC Chase Amusements, a private arcade in our home basement.
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