Related to the above fix for Bill’s issue with the ship movement, is there a similar value that would impact the amount of movement placed on the ship from nudging (analog nudge via a PinScape controller)?
What I notice on my cab is that hits from the ball to the vengeance target impart a good amount of movement to the ship, if I happen to nudge the table while the ship is moving it will go nuts. Rapid, extreme movement past vertical.
The line 985 edit only seems to control the force/amount of movement from the ball hit, but no impact on the movement from nudging. I browsed around the script and didn’t stumble on anything else that seemed obvious. No discernable impact to changing the value in line 986 from *2 to *1 (obviously no clue on it’s actual function), etc.
I have nudge sensitivity at a realistic feeling, normal level in VPX. Nothing extreme at all, so not sure if it’s somehow my setup.
Not a major issue obviously, just thought I’d bring it up if there might a similarly quick fix for that.
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