The problem with changing the line Vol = Csng(BallVel(ball) ^2 / 2000) is that it not only changes ball rolling sounds, but if you scroll down a bit in the script it also changes rubber hits, target hits etc. assuming the table author is using them. What I have been doing because I like a loader ball rolling sound in my em tables (since often it is the only sound and it really is loud on real tables) is change the line in the rolling sounds routine that plays the rolling sound. In BBB line 1759:
PlaySound(“fx_ballrolling” & b), -1, Vol(BOT(b) ), Pan(BOT(b) ), 0, Pitch(BOT(b) ), 1, 0
I just add a multiplier to the Vol(BOT(b) ) to for example Vol(BOT(b) )*2 That way it just effects the rolling ball sounds and you don’t get insanely load rubber/metal/post hit sounds as well. To be honest I’m not sure what is the best value for that, or even what the range is, but it seems to work.
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