November 17, 2019 at 12:36 pm
#151444
Yeah, naming all objects, from the meshes with the texture map to the meshes with the perspective UV to the cameras and the resulting perspective renderings is the key to success. Also using those names in PS for the layers is important. Then you can always look into the PS file and check which texture goes to a certain mesh.
The port to VP is 95% done. Only the moving rubbers and some finetuning is left.
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