Reply To: Medieval Madness Skitso mod

#151682
Thalamus
Moderator
    @thalamus

    Ball rolling sounds from the example table is very low. If you like it higher. The easiest way is to open table. Go to sound manager, find fx_ballrolling* and delete them all. Then download Jaws table and find the same samples. Now instead of delete, select them all and export them to a temporary folder. On the origiinal table you choose the same files via import. Filenames should be the same so it should work right away. You might actually find that the new ones are too strong. On line 1739 in the 1.1 version of this table – you find this line :

    Vol = Csng(BallSpeed(ball) ^2 / 2000)

    You can change the 2000 to a different number – higher number and the sound gets lowered. Remember to save and exit completely in between your test runs.

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