I imagine it may possible just to use vpx’s game ball, but it may still require some trickery to have it appear firmly in Frank’s hands as it did in the vp9 version.
In VPX you can create a ball in a kicker (VPX calls this a “frozen” ball in the source code) and manually move it around. See the Johny Mnemonic table that grabs a ball with the robot and moves it around as an example. The Pinball Magic table also does this with the theater for the levitation sequence.
@milager8
Regarding lighting, G5k baked all of his lighting for a very specific POV in Flintstones. Even the flashers are flat renderings on a single flasher image hovering over the PF, that is “best viewed” at that POV. I thought this would be a disaster for other POV’s, but it ends up not being so bad in practice, and even in VR ends up looking better than most typical tables. I thought about dynamically moving that flat flasher image based on view angle but just didn’t seem necessary when all was done.
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