Very cool, what you all did here, so thanks a lot Agent, Brandon and Bord (shit, one missing for ABBA).
This table is really strange, but the same way very good: the layout (surely many more things, but the Anti-Gravity ramp is ingenious), the sounds (love those monkey and vocoder shouts), the gameplay… very unique. The strangest thing for me is, that most people – including me – never saw it or heard about it!? So here another big thank you for this one and also for the makers of VP, because we all now can play tables, we never ever in our lifes would have a chance to do so.
VP is like a museum to preserve both, memory AND fun for pinball even if tables themselves have disappeared since a long time. Maybe we, the community, should apply for a grant from the UNESCO World Culture Heritance.
Ok, I’ve gone too far. Actually, I only wanted to ask two questions regarding this table:
1. If you load the Atom Smasher from top (balls collected at the bottom of entry) and you don’t manage to release all within a game… now, they are not released after game over and you can use them in a follow up game, but I experience, the ball counting gets fu**ed up after that. Means, at the end all routines (bonus counting and andand) start, but there is still a ball in play… I think, this is a bug.
2. The L-A-B switches: There are two switches, one at ball falling down and one at the lanes. From the video from some posts above, I undestand, that the upper registers one LAB light, the lower registers points/credit. Here, i can get LAB lights from both by switching right magna safe in between. Not sure if this is different on the real table or the video author is wrong ;)
Anyways, super cool, what you did here!
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