Reply To: Transformers: Mega-Tracks Pup-Pack!

#165906
r3trogear
Participant
    @r3trogear

    excellent work and I love it so far.
    Only issue I have is no video in my backglass. I am pretty new to PuPs, having only installed it yesterday.
    I read through and see someone else a few posts up had an issue with the OST and videos not playing but I really am not sure what any of it means yet.

    Any help is appreciated.

    I might add that I do have 8 other tables working perfectly with videos, except terminator 3, but thats another story for that specific support topic

     

    Here’s my DMDDevice.ini if that will help at all:

    [global]

    ; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
    resize = fit

    ; flips the image horizontally
    fliphorizontally = false

    ; flips the image vertically
    flipvertically = false

    ; enable or disable frame-by-frame colorization (inactive in VPX bundle)
    colorize = true

    ; a DMD that renders with nice dots on a computer monitor
    [virtualdmd]
    enabled = true

    ; virtual dmd stays on top of all other windows
    stayontop = true

    ; hide the resize grip
    hidegrip = true

    ; ignore the aspect ratio of the rendered dots when resizing
    ignorear = false

    ; use VPM’s registry values when positioning the virtual dmd
    useregistry = false

    ; x-axis of the window position
    left = 15

    ; y-axis of the window position
    top = 66

    ; width of the dmd in monitor pixels
    width = 920

    ; height of the dmd in monitor pixels
    height = 230

    ; scale the dot size (set to 0.8 for same size as pre-1.6.0)
    dotsize = 1.0

    [pindmd1]

    ; if false, doesn’t bother looking for a pinDMD1
    enabled = true

    [pindmd2]

    ; if false, doesn’t bother looking for a pinDMD2
    enabled = true

    [pindmd3]

    ; if false, doesn’t bother looking for a pinDMD3
    enabled = true

    ; COM port, e.g. COM3
    port =

    [pin2dmd]

    ; if false, doesn’t bother looking for a PIN2DMD
    enabled = true

    ; how long to wait in milliseconds after sending a palette
    delay = 25

    [browserstream]

    ; if enabled, stream to your browser in your LAN
    enabled = false
    port = 9090

    [vpdbstream]

    ; if enabled, stream DMD to https://test.vpdb.io/live
    enabled = false
    endpoint = https://api-test.vpdb.io/

    ; if enabled, writes frames to an .avi file
    enabled = false

    ; path to folder or .avi file. if folder, gamename.avi is used.
    path =

    [pinup]

    ; if enabled, send frames to PinUP.
    enabled = true

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