excellent work and I love it so far.
Only issue I have is no video in my backglass. I am pretty new to PuPs, having only installed it yesterday.
I read through and see someone else a few posts up had an issue with the OST and videos not playing but I really am not sure what any of it means yet.
Any help is appreciated.
I might add that I do have 8 other tables working perfectly with videos, except terminator 3, but thats another story for that specific support topic
Here’s my DMDDevice.ini if that will help at all:
[global]
; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
resize = fit
; flips the image horizontally
fliphorizontally = false
; flips the image vertically
flipvertically = false
; enable or disable frame-by-frame colorization (inactive in VPX bundle)
colorize = true
; a DMD that renders with nice dots on a computer monitor
[virtualdmd]
enabled = true
; virtual dmd stays on top of all other windows
stayontop = true
; hide the resize grip
hidegrip = true
; ignore the aspect ratio of the rendered dots when resizing
ignorear = false
; use VPM’s registry values when positioning the virtual dmd
useregistry = false
; x-axis of the window position
left = 15
; y-axis of the window position
top = 66
; width of the dmd in monitor pixels
width = 920
; height of the dmd in monitor pixels
height = 230
; scale the dot size (set to 0.8 for same size as pre-1.6.0)
dotsize = 1.0
[pindmd1]
; if false, doesn’t bother looking for a pinDMD1
enabled = true
[pindmd2]
; if false, doesn’t bother looking for a pinDMD2
enabled = true
[pindmd3]
; if false, doesn’t bother looking for a pinDMD3
enabled = true
; COM port, e.g. COM3
port =
[pin2dmd]
; if false, doesn’t bother looking for a PIN2DMD
enabled = true
; how long to wait in milliseconds after sending a palette
delay = 25
[browserstream]
; if enabled, stream to your browser in your LAN
enabled = false
port = 9090
[vpdbstream]
; if enabled, stream DMD to https://test.vpdb.io/live
enabled = false
endpoint = https://api-test.vpdb.io/
; if enabled, writes frames to an .avi file
enabled = false
; path to folder or .avi file. if folder, gamename.avi is used.
path =
[pinup]
; if enabled, send frames to PinUP.
enabled = true
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