Awesome table You can really see all the time and hard work which went in to this. It’s probably because this is thr Pro table, but with the cool fish tank included, however is there a way to have the lights off in the fish tank and then they (green lights) only come on temporarily when the ball drains or during certain modes? (it’s been a while since I played the LE version but I think that’s how they worked?). Again, I realise that this is maybe not possible, and only a feature on thr LE rom, however I thought I’d mention it juat in case (I’m not sure how the fish tank mod Stern sells for the pro works? ; are the lights juat permanently on?). <span style=”line-height: 1.5;”>Love the red illumination btw ; haven’t even bothered trying the standard mode yet (do you hit F6 or something to change modes?). </span> Thanks again
In the script, at the top there’s a couple things you can change. You can turn RedGI off, though I don’t know why you’d want to! You could also toggle on bloodmode, the problem is the apron doesn’t change, just the ramps, rubbers, flippers, some other small details change. It looks cool but currently you can’t see the right pop bumper lane guide light with bloodmode enabled. I can make the material semi-transparent on the ramps but then it doesn’t look as cool. As long as you keep track of the lane lights it shouldn’t be an issue though. The apron is supposed to be red in bloodmode but with knorr’s new apron primitive I just haven’t converted the texture yet.
As for the green on the fishtank, You could I suppose set it to the same collection as the GI lights. You’d want to comment out the lines in the script that turn these lights on, you can do this by searching for the name of the light object in the script. Then select all the lights in the editor, right click > assign to collecting > GILights (I think is the name of the collection) and then it should function as you described. I’ve currently got them set to actual bulbs assigned in the ROM to the fish tank, there’s some flashers for it and some lamps for it. I don’t know which way is correct but I got the best effect from the lamps I assigned, imo
Punch it!
Punch it!
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