April 25, 2020 at 7:21 pm
#175395
Success! Thank you @philippe and @bord.
I made several changes and the ramp is awesome. I don’t know the real issue but I think you’ll find it in #2.
- I widened the ramp to make the shot possible with the left flipper and a back flip from the right, which is what I wanted and got.
- I overthought my knowledge of Blender, and used the ctrl-B bevel to round the lower inside corners with loop cuts on the bottom and sides, because I couldn’t find the “relax” tool … I thought it was one of those language changes between 2.7 and 2.8 sort of like “merge by distance” … then I googled it and found “relax” which is an awesome thing.
- I reduced the number of polys by not adding a lot of extra loop cuts to the “vpx” flat surface. i was trying to get the curve super smooth. I let “relax” do its thing.
- I made all the bottom edges Z = 0 before building. I had rotated the edges so they “leaned in” toward the center, like a race track.
So, the lesson here, is “follow directions.”
On to realistic plexi for plastics … once I get the PF objects locked in.
Thank you again.
Pete
Onevox
Onevox
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