June 6, 2020 at 11:09 am
#184605
Thanks, @thalamus. My objectives for this project keep shifting. At first I was hoping it would generate a bunch of discussion over techniques, maybe help identify a topic or two that would standout for a more in-depth tutorial. Now I’m just hoping someone takes a single idea from any of these and makes their project a little better or easier or both. What I should do is show how to do some of this in Blender and bring it into VP without having to do all the camera mapping and texturing. Realistically you could make a lot of standard VP elements for a game fairly simply without all the rendering. I’m just taking everything here to the nth degree to improve some of my own skills.
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