June 14, 2020 at 8:33 am
#185933
Great job doing the videos!
How about using a Plane with perspective UV and a render image from the Boolean PF with transparent holes? Should save some polys. I always tried to lower the polycount by unstretching the render result back to PF size in Krita so i can use a simple VPX wall for the GI-OFF PF. I won’t do that again! It’s just a pain! But using the plane might work. At least on the S34 / Herweh tables.
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