Reply To: Star Trek Pro (Stern 2013) (VPX Beta 2233+)

#1945
freneticamnesic
Moderator
    @freneticamnesic

    I have seen the comments about stutter or slowdown, I’m trying to pinpoint it. I haven’t had much time the past month or so to do much of anything unfortunately! I hope the table is playable enough for most people, and those of you who do have framerate issues, I will fix it if I can! I don’t see the issue on my PCs so it’s real hard to replicate.

    The only thing I have noticed with my last build (and I’m embarrassed that I released it this way…) is the mission will select before you release the plunger. That’s now how it should be, and it will be fixed on the next update.

    Thanks for the compliments everyone, it means a lot. This is my favorite real table to play and it’s one I may never be happy with digitally, when you spend so much time with the real machine, it really should be easier to do it justice but it’s not…

    I haven’t seen many emulation issues with SAM, and after working on Sopranos for the past few months, it feels miles ahead (Sopranos is so awful on the ears…) but not having the aux boards emulated is a hindrance. I don’t think it causes much issue on this table beyond the sol gates… and yea no idea about the GI emulation. I just fake it..

    Punch it!

    Punch it!

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