May 2, 2016 at 12:17 pm
#19511
I just had the problem again. The only thing that helps is to open a debug window as soon as it does not register the drain and type bsTrough.ExitSol_On. The weird thing is that you have to type this twice or three times until it registers it right. Never ever seen such a weird behavior as the script seems to be ok and the destruction of the ball in the drain works. It just does not recognize it (but as it’s destroyed I really do not understand it) and does not create a new one (as it does not registers the drain). Oh my…
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