Thanks for the great work guys! Your contributions are truly appreciated.
Gave it a few games and absolutely love it! Physics feel great!
I did some additional tweaks on top of your flips code. I added a compensation for script latency for live catch check and a feature that makes live catch more dynamic. Meaning that the live catch can give you slight bounce when not exact. I left it as a debug print too, so you can check how exact your live catch was.
Experimenting with this kind of physics is great as it makes playability closer to real pinballs. Some people say these flips feels slow when comparing to plain fastflips. I think it just makes input lag more noticeable, as flips have inertia now. Or could there be some other script latency thing that could be compensated?
It’s awesome you’re playing around and working to improve what’s there! Keep it up.
I don’t think there is any additional script lag. High coil ramp up does slow the acceleration of the flipper some. Compared to a fast flip without coil ramp up, it will feel slower. But in my opinion, it is more like real pinball with the higher coil ramp up.
I think the way you have it now is very much like real pinball. I’ve been able to easily translate my flipper skills from VPX with these settings to real pinball. For me, that’s the true test!
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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