super version ninuzzu,beautiful and really enjoyable to play :)
for having the gear to the clock turning, here’s the fix
Sub UpdateClock
Dim Time, Min, Hour, temp
Time = CInt(Controller.GetMech(0) )
If Time <> LastTime Then
Min = (Time Mod 60)
Hour = Int(Time / 2)
ClockShort.RotY = Hour – 45
ClockLarge.RotY = min * 6
Clock_mech.RotY = min * 6
LastTime = Time
PlaySound SoundFXDOF(“fx_motor”,101,DOFPulse,DOFGear), -1, 1, 0.05, 0, 0, 1, 0
Else Stopsound “fx_motor”
End If
End Sub
because mapping the solenoid directly isn’t accurate enough, it’s like the drac of monster bash just to take another example, almost everytime we have custom code involved to a solenoid and a toy that is moving we need this kind of dof workaround just like we need the custom script to make the movement of the toy accurate
and another thing that could be improved, the ball rolling sound is too loud compared to all other tables, even at high volume of the cab, i can hear the rolling sound easily, i encounter the same with your big bang bar (any plan for an official release? :) )
You need to login in order to like this post: click here

