Reply To: Twilight Zone (Bally 1993)

#20506
Arngrim
Participant
    @arngrim

    super version ninuzzu,beautiful and really enjoyable to play :)

    for having the gear to the clock turning, here’s the fix

     

    Sub UpdateClock

    Dim Time, Min, Hour, temp

    Time = CInt(Controller.GetMech(0) )

    If Time <> LastTime Then

    Min = (Time Mod 60)

    Hour = Int(Time / 2)

    ClockShort.RotY = Hour – 45

    ClockLarge.RotY = min * 6

    Clock_mech.RotY = min * 6

    LastTime = Time

    PlaySound SoundFXDOF(“fx_motor”,101,DOFPulse,DOFGear), -1, 1, 0.05, 0, 0, 1, 0

    Else Stopsound “fx_motor”

    End If

    End Sub

    because mapping the solenoid directly isn’t accurate enough, it’s like the drac of monster bash just to take another example, almost everytime we have custom code involved to a solenoid and a toy that is moving we need this kind of dof workaround just like we need the custom script to make the movement of the toy accurate

    and another thing that could be improved, the ball rolling sound is too loud compared to all other tables, even at high volume of the cab, i can hear the rolling sound easily, i encounter the same with your big bang bar (any plan for an official release? :) )

    3 users thanked author for this post.

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