So I tested again, and all the lights are working on the upper playfield. You indicated that the drop targets aren’t lighting up. Do you mean all 6 of them? Or just the 3 drop targets on the left side. SW33-35? The 3 on the left are much dimmer than the others. That’s from the original table design. I did not modify those at all. If you go into image manager, and look at the images for SW33-35 on and off… you see the subtle differences. The drop targets on the right side, SW37-39 light up might brighter. Again, if you look at the images, they are brighter. To verify that they are working, I put in alternate images in there to clearly see when they are on and off.. and that worked perfect. So, all the lights on the drop target images are working.
I did not modify these for the VR version.
However… I agree that are probably too dim. You could put one of those images in there if you wanted to light it up more. I’d recommend SW 39. In fact the drop targets on the lower playfield could be lit up more as well.
I changed them all on a separate version (version 1.11). So, if you want brighter and consistent drop targets use that version.
If that’s not the issue… and they really aren’t triggering… then I’m stumped. I didn’t modify that code whatsoever, nor those lights.
OK, I understand! I meant the 6 arrows lights of 2 DT banks , and the 2 round lights of both banks , that blink when reseting the bank. Dont worry, I will try the 1.11 version.
Thank you very much for your help!
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