Awesome! MM is a perfect use case for needing the trough.
I guess I don’t really even understand what the raised value even does. If you put a number in there, say 75, all other objects still base their heights where the playfield is. So 0 is still level with the playfield, not -75 below it. If you want something below it you still have to put in a negative number. And you can still use the kicker to have a ball go below the playfield even if the playfield height is still zero. So I’m not really sure what it’s even doing, maybe something with rendering…?
-Mike
On a complete side note, I really wanted to post in Dozers thread that he wouldn’t be able to release his MM wip over there because the game is currently in production! but that’s not very constructive.
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