March 29, 2021 at 5:59 pm
#231916
Adding the VR room is often the easiest part (I made a toolkit for it), the hard part is fixing all the bugs and issues present in the VR version of the tables, which are far more complicated to sort out (bleeding lights, depth bias issues, flashing and vanishing primitives, z fighting and flickering, gaps, really weird stuff outside the table etc. etc. etc.), not to mention finding *decent* (i.e. non-blurry) cabinet artwork
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This reply was modified 4 years, 2 months ago by
Sixtoe.
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