November 9, 2015 at 5:07 pm
#2321
The raised playfield value is actually a height offset to everything. If you add a value say 50 everything will be raised by 50 units because the playfield is the relative origin for every other element on the table. Therefore you have to enter a negative height for walls for example if you want to go under the playfield because the playfield height 50 is your new 0
So why have it at all? It seems it could just stay 0 and everything still works exactly the same. I’m not understanding where the value add is.
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