I noticed another important thing:
since the game complains about sw31 (through eject) , I searched it in the script and I didn’t find it.
Quick fix:
First remove the drain sound from the drain_hit sub, it’s already declared in the .InitEntrySounds
Now change the SolCallback(9) to
SolCallback(9) = “ReleaseBall”
Then add this routine
Sub ReleaseBall(enabled)
If Enabled And bsTrough.Balls > 0 Then
vpmTimer.PulseSw 31
bsTrough.ExitSol_On
End If
End Sub
This is the same routine I used in CC, the same that JP used in TOTAN, it’s the standard for all WPC games.
(They have all the same switches numbers)
The first time the game will still complain about it, but once it’s triggered the first time, the error disappears.
I think that this, in addition with the “not correct” scripted trough, is the real cause of the issue.
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