Reply To: Monster Bash VPX wip

#23339
ninuzzu
Participant
    @ninuzzu

    I noticed another important thing:

    since the game complains about sw31 (through eject) , I searched it in the script and I didn’t find it.

    Quick fix:

    First remove the drain sound from the drain_hit sub, it’s already declared in the .InitEntrySounds

    Now change the SolCallback(9) to

    SolCallback(9) = “ReleaseBall”

    Then add this routine

    Sub ReleaseBall(enabled)
    If Enabled And bsTrough.Balls > 0 Then
    vpmTimer.PulseSw 31
    bsTrough.ExitSol_On
    End If
    End Sub

    This is the same routine I used in CC, the same that JP used in TOTAN, it’s the standard for all WPC games.

    (They have all the same switches numbers)

    The first time the game will still complain about it, but once it’s triggered the first time, the error disappears.

    I think that this, in addition with the “not correct” scripted trough, is the real cause of the issue.

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