It’s basically the visuals of the FP table with the script and rom support of Visual Pinball. I import the FP table into Blender, then export each piece. I try to group everything using the same texture or material together so it’s normally only 20 primitives or so. All the plastics in one model, all the rails in one, all the screws in one, etc. It only takes about an hour to get it “visually” where I need it in VP, then I can begin adding the VP script. I have a base table I do this all on and drop the code in. I’ve gotten pretty quick at just going through the code and converting it before doing anything, but there’s still a lot of stuff I have to do by trial and error. I copy all the switches, lights, etc from the VP table as well. The lights get converted to the new VPX method and the switches do as well. Sometimes the table uses the exact same PF image as the FP one and it’s quick, most of the time though it’s a different image and I spend 20 minutes having to shape the lights to fit the new PF, this is the most time consuming/boring part. I copy over the important walls, I add the new VPX rubbers to the posts, etc. This is a basic build really compared to how I would normally do a table, ie. if I was gathering the resources myself, putting the table together from blueprints, figuring out rom assignments – all very time consuming. A quick build like this really helps you get better at the stuff for your full builds. You figure out faster methods to do things, shortcuts, etc. It’s not the best way to build a table, and I hope someone else comes along and improves these, or does them from the ground up in VPX, since they could all use a special touch. I think they’re all good players though and they should improve at least a little bit on the VP9 version by taking advantage of the new lighting and some 3d models.
Punch it!
Punch it!
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