Glad everyone is enjoying the table.
Even with the beta, there were concerns with hitting the shuttle ramp. The issue with the beta table, was that the ramp was more narrow than it should be. That width issue has been fixed with the release.
There is also another distinguishing characteristic of the ramp that makes it more challenging to hit that has has not been mentioned. If you look at the front portion of it, it goes from 0 height to ~54 height very quickly in order for it to clear the loop path underneath. In other words, it has the steepest incline I have ever seen on a pin ramp and that is likely contributing to its perceived difficulty. Maybe this is a difficulty for the physics engine.
It kind of seems to me that tweaking the flippers may not be the best solution but rather playing around with the physics of the ramp. It kind of seems like if you dont have a perfect shot, the ball loses its energy to severely when it hits the ramp wall. I will play around with it a bit and maybe others can as well.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
You need to login in order to like this post: click here

