Ok guys an update is in the works.
I located a real BOP and gained some very valuable experience on how it plays. First off, the shuttle ramp is playing very similar to the real thing. So no major physics changes are needed. One other thing I noticed is that the real machine was playing noticeable faster than the VP table. So I have added more slope to the table to speed things up some. Also sped up the ball in the crossover ramp a bit.
One issue I have been fighting is inconsistent slingshot kicks. Seems the ball would hit a sling and not activate on a frequent basis. This was due to using a collidable rubber and the sling wall was somehow butting heads with it. I have made the main rubber NON collidable and added two additional walls to form the perimeter of the sling. So with only the sling wall on the hitting side, it is playing a ton better. This issue was greatly affecting gameplay IMO..but now its fixed.
JP’s ball rolling sounds have been added.
Will add the shooter ramp sound soon.
Numerous small visual tweaks plus a missing GI light under the shuttle ramp.
Thanks again for all of the compliments and support. And expect an even better playing table very soon.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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