Reply To: Congo (Williams 1995) VP10

#39728
nFozzy
Participant
    @nfozzy

    New update using DJrobX’s solenoid modulation emulation. You can find the beta version of pinmame with it enabled here

    Tons of other changes too, here’s a short list

    Uses the new ModSolCallbacks (Advanced flasher effects). Requires latest beta of pinmame.
    Disconnected flippers from solenoid callbacks for much more responsive flipper behavior.
    Single-Screen FS support (top of script)
    Stiffer flippers script (top of script, enabled by default))
    Corrected some issues with playfield scale. The areas around all 3 flippers have been redone, ramps are steeper
    -Changed the aspect ratio for a better fit on 16:9 monitors. The plunger was moved up a bit.

    Visual tweaks-
    -baked some light into the ramps
    -inserts are now brighter when the GI is off, rather than darker
    -Fixed some orange colored inserts that were being crushed into red
    Lower Playfield: Couple changes to hopefully prevent the ball from falling through the world
    -if the ball does fall through, it’ll now respawn
    -LPF targets have been changed back to walls. Hopefully this fixes stuttering issues

    5 users thanked author for this post.

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