New update using DJrobX’s solenoid modulation emulation. You can find the beta version of pinmame with it enabled here
Tons of other changes too, here’s a short list
Uses the new ModSolCallbacks (Advanced flasher effects). Requires latest beta of pinmame.
Disconnected flippers from solenoid callbacks for much more responsive flipper behavior.
Single-Screen FS support (top of script)
Stiffer flippers script (top of script, enabled by default))
Corrected some issues with playfield scale. The areas around all 3 flippers have been redone, ramps are steeper
-Changed the aspect ratio for a better fit on 16:9 monitors. The plunger was moved up a bit.
Visual tweaks-
-baked some light into the ramps
-inserts are now brighter when the GI is off, rather than darker
-Fixed some orange colored inserts that were being crushed into red
Lower Playfield: Couple changes to hopefully prevent the ball from falling through the world
-if the ball does fall through, it’ll now respawn
-LPF targets have been changed back to walls. Hopefully this fixes stuttering issues
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