October 28, 2016 at 10:50 pm
#39826
same for me, S48 is fired all the time repetively
It’s doing what it’s supposed to do. The game is “polling” VPM to determine if the flippers are active or not. This is an innovative way to try and circumvent the delay caused by using VPM to activate the flippers until we can take the time to correct the problem in VPM itself.
It looks like it works quite well. Of course, this is going to wreak havoc for DOF users. You’ll want to add a custom DOF event (like an EM table) and not use S48/S47 to make contactor sounds. Good news is you don’t have to redo EVERYTHING, just the flippers.
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