UPDATE: OK so I had a listen to the ball rolling volume in the sound manager and the files in this table are of a low volume to begin with. I reimported the rolling ball sound files from BOP and they are much louder now. On my cab a setting of 500 now seems sufficient. (Lower the number for more volume/increase the number for less) Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speed Vol = Csng(BallVel(ball) ^2 / 500) End Function
The only drawback with changing that particular line is that it raises the volume for all the hit sounds as well, rubbers, metals, etc as they all use that function. Usually it is not an issue but if your other hit sounds now seem too loud that would be the reason. If you wanted to only change the ball rolling sounds to be louder you could change the line in Sub RollingTimer_Timer that reads:
PlaySound(“fx_ballrolling” & b), -1, Vol(BOT(b) ), Pan(BOT(b) ), 0, Pitch(BOT(b) ), 1, 0
you can add a multiplier to the Vol(Bot(b)) to increase the volume like so
PlaySound(“fx_ballrolling” & b), -1, Vol(BOT(b) )*2, Pan(BOT(b) ), 0, Pitch(BOT(b) ), 1, 0
Oh, and the ^2 is raise to the power of 2, or squared as it were.
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