November 1, 2016 at 5:04 pm
#40062
Thanks Borgdog. Is the multiplier a universal thing that could be used after other volume settings? … like after ,Vol(ActiveBall)*2 ?
Pretty much yeah, and I think there is a max that it recognizes for volume, but you could do *2 or *3 or whatever, you could even use something less than 1 if you want something quieter, so do a *0.5 to cut the volume in half.
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