Let there be light!
V1.5 Added insert lights and an attract mode to light them up. This is the light sequence demo script and samples from Black (Chris Heathly). I noticed his sample table is no longer available from the help file I have, so I added it to this.
GI in the table that tries to scale with the day/night slider as to not blind you and wash out all visibility.
There are a couple of Flashers on the kick outs. I tried to use the new Light duration method for this, but it wigged out. I tried to submit a bug in the 10.2 beta thread, but it was quickly passed over for cooler things. Old school scripting flash and off in the script with the new stuff commented out.
I added a realistic working ball trough. Supports up to 8 balls, config in the script. Save the balls! (left the apron non-visible to see it in action)
In the continuing effort to get things sized correctly, I tried to get the rollover switches hit area sized and positioned based on my measurements of where the ball actually activates the switches. My measurements are for what would be a TriggerWireB I think, but I’ve selected TriggerWireD because they look cooler (make sure you use the latest beta). This is obviously more subjective as there a lots of types of roll-overs and switches that all behave a little different.
edit: oh yeah, fun stuff. Kickback added on the left outlane. And multiball action! Add a ball to play if you hit the rug 5 times.
Michael set some good examples, so I tried to tidy up the script a bit as well.
-Mike
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