I got the GI lights to turn of when the Mini PF is in use. I was not able to identity the correct controller, so I had to fake it.
-You will need to create a GI collection and add all the GI lights to the collection
paste this on my updated code after the Drain_hit
( I’m not sure if it will work on your code)
Sub Kicker1_Hit : LowerKicker.AddBall 0 : playsound”Popper_ball”:UpdateGI = 0:updateGITimer:End Sub
Sub Kicker1_UnHit :UpdateGI = 1:updateGITimer:End Sub
Sub Kicker2_Hit : UpperKicker.AddBall 0 : playsound”Popper_ball”:UpdateGI = 0:updateGITimer:End Sub
Sub Kicker2_UnHit :UpdateGI = 1:updateGITimer:End Sub
‘*******
‘GI subs
‘*******
Dim xx, UpdateGI
Sub updateGITimer
If updateGI = 0 then
For each xx in GI:xx.State = 0: Next
PlaySound “fx_relay”
Else
For each xx in GI:xx.State = 1: Next
PlaySound “fx_relay”
End If
End Sub
I made allot of changes to your table
- made more Collections to have sound events when different objects are hit.
- replaced the cab walls with a primitive
- I’m not sure why you used ramps instead of the VPX rubbers, but I replaced them
I also suggest you download my LED backglass templates
they are set up, so that all you have to do is copy and past the Lights and code to your table; and they will work.
will send you a PM with a link to the table, so that you can add what you like to your table.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0
Attachments:
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0
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