The original pic of the wheel we had was not square and when it spun it would wobble a lot, I spent hours flattening it to reduce the wobble to a minimum. The blurred images don’t take long to make, it’s maybe 10 mins of set up and 5mins of rendering tops. I take the wheel image in 3D, and animate it spinning at aprox. the same rate as what I’d seen it in videos, I apply a realistic motion blur effect in 3dsmax which calculates the blur based on speed, the software does all the math. For NGG if I remember correctly it had 8 stages of blurring depending on the speed.
I’m currently busy with Gilligan’s Island but I could re-do the blur effect some time with the new wheel image, and if you know exactly how fast or how many spins per second, I can animate it to match.
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