Reply To: The Walking Dead

#44299
CarnyPriest
Participant
    @carnypriest

    Another data point

    i5 3570k 3.4GHz, 8Gb DDR3 RAM

    GTX 660 2Gb VRAM

    Typically run true FS with 4K DSR downsampling and no AA. Ambient Occlusion and Anisotropic Filtering enabled. Ball reflection on playfield enabled. Ball trails disabled. Unlimited textures. VSync off

    I can get the table to load and play (not consistently) if I go windowed FS, disable Anisotropic Filtering, and set max textures to 2048. Already tried replacing the Primitive220 mesh.

    Using djrobx VPM build from 12/16.

    This is the table that really puts your hardware to the test.

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