Version 1.2 has been released – massive optimization so please read the changelog.
If this doesn’t solve the crash which we’re pretty confident is caused by VPM’s / VPX’s memory allocation then we’ll have to wait until DJRob whips up some magic. The working set while this is running on my machine has reduced from about 2.2 GB to 1 GB so here’s hoping. Some objects didn’t make the cut to reduce memory – the puppy and original well walker model were some of them.
Remember, these apps are 32 bit so they’re limited to around 3GB max and the simulator and VPM have to fit into the same memory space. Anyway, give this version a go and hopefully it will resolve some issues for people who are having issues loading.
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