Personally, I still think this table has a very high triangle count. With playfield reflections on, the F11 statistics say ~1500k triangles (I guess static and nonstatic). My own BK2K table has ~200k triangles and also has a lot of big textures (playfield is 2048x4k for instance), without any loading issues as far as I know. It is not easy to find out which objects have the biggest impact, I stumbled on primitive220 by clicking around and see if an object took a long time to display the properties (good indication of a high poly count). My own ramps are quite big and all the zombie heads as well, but they are quite visible and big.
something else: for those of you who want to have more shiny ramps, use “twdenviroment” as the environment map, with environment emissission scale reduced from 60 to 3. This also affects the ball btw, so you might want to choose a different texture for the ball.
@Dozer: don’t know if you missed it or do not want to use it, but I also sent you an updated texture for the prison zombie in my WIP. Your choice of course.
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