December 22, 2016 at 3:52 am
#44465
The overhead vpx map has a lot of details which look great when reflected in ramps and such but VP’s rendering of reflections and highlights on mesh’s isn’t totally accurate and it picks up those details and does strange things with it. I had that same problem when trying to tune the look of the ramps on Funhouse without making Rudy look like ass, the solution I found was just simply to apply a slight blur to the overheadvpx hdr image.
+1 . I had the same issue, but then I used the environment I found in BK2K and that solved the issue :)
It’s the overehad vpx hdr but in grayscale and blurred , great work flupper
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