Reply To: Funhouse (Williams 1990)

#44844
wrd1972
Participant
    @wrd1972

    So regarding the subway kick-out. As far as I know, it has always been inconsistent and I have tried nearly everything. Ninuzzu has also looked at it. The problem is even exacerbated if you have DOF because the solenoid kick will further alter its course. I had to remap that solenoid to one in the rear to avoid that issue. Just a heads up for DOF cab guys.

     

    Slider,

    The early WIP used a basic kicker hole to eject the ball. Thats not what we are doing now. The ball uses an underfield subway without having to destroy and create balls. Its just seems to be very sensitive to variables when trying to get the ball back up on top via the turn around.

    This is known glitch and I expect to get it fixed. If anyone wants to mess with it and if they have success, I will gladly at it to a future rev. Just remeber, I am using a physical turn-around prim to get the ball back up on top of the PF.

     

     

    My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

    40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

    My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

    40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

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