December 27, 2016 at 5:03 pm
#44932
You might be interested in this
https://www.dropbox.com/s/aj20ztkuymqvi6l/FunhouseRubberCollisions.vpx?dl=0
It’s collision meshes using simple primitives instead of rubbers. There are a few advantages to this. The size is more precise, more physics engine friendly than rubbers, and they can have different physics properties and / or SFX to handle the ‘band’ part of the rubber separately (not something I tuned). There’s still some questionable placement though. Is Rudy supposed to be feeding the upper flipper?
Layer 2 has 1 1/16″ rubber post sleeves, which are 1:1 scaled but are also UV mapped to take the default post sleeve texture
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