Reply To: Funhouse (Williams 1990)

#44932
nFozzy
Participant
    @nfozzy

    You might be interested in this

    https://www.dropbox.com/s/aj20ztkuymqvi6l/FunhouseRubberCollisions.vpx?dl=0

    It’s collision meshes using simple primitives instead of rubbers. There are a few advantages to this. The size is more precise, more physics engine friendly than rubbers, and they can have different physics properties and / or SFX to handle the ‘band’ part of the rubber separately (not something I tuned). There’s still some questionable placement though. Is Rudy supposed to be feeding the upper flipper?

    Layer 2 has 1  1/16″ rubber post sleeves, which are 1:1 scaled but are also UV mapped to take the default post sleeve texture

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