I finally got to work on 3 Angels. I kinda started and stopped a few times. I just couldn’t get motivated. But go the flippers, slings, kickers, and shaker done and now I’m back in the zone. I love how these games come alive when adding DOFLINX. I do have two questions for the other guys (TerryRed, Senseless, etc). First, are times for things being on/off same for FP and DOFLinx (i.e is 4000 = 4000 for a timed event on a toy)? The reason I ask is that I try to time the shaker to the spinners. But seems the shaker lasts longer. I’ve timed the shaker to match the spinner.pulse timer. But seems off. Second, I tried to add a timer to the backglass for the usual DOFTimer stuff, but it would not let me. Said it already had maxed out on objects (800) and that I could not add anymore. Now, I don’t find this hard to believe, because if you’ve ever seen 3 Angels or looked at the playfield before loading the game, you will see it is PACKED with stuff. So, unless there is away to add more objects, I’ll just have to do dedicated flashers and no fancy animations for the lighting effects.
If you use the standard original Future Pinball.exe, you are limited to 800 objects when you are editing….
However, if you use either SLAM’s 2.7 Future Pinball.exe, or the Zed x641.1 Future Pinball.exe, that object limit has been removed, and you can use up to almost 3000!
I just noticed that my Star Wars DSA DOFLinx mod has over 800! I just checked, and Iron Man and Aliens Legacy are also over 800. I just tried running them with just the bare bones normal Future Pinball.exe with and without BAM, and sure enough…it will show that it has 809+ out of 800 objects….but it runs completely fine anyway.
I’ve always used either SLAM’s or Zed’s Future Pinball.exe to do the mods (and a newer versiojn of BAM to avoid the black text bug), so that’s why I never noticed it before, but apparently it’s not a problem either way.
So give that a try Tom. I tried it with 3 Angels real quick, and sure enough…that table has 799 objects on it…haha. Using either SLAM’s EXE or Zed’s EXE seems to work fine with it. Anyone who is using a cabinet will have a newer patched version of Future Pinball.exe (that gets rid of the object limit and the watermark on the playfield), so its not a big deal.
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