January 14, 2017 at 11:14 pm
#45728
I just sent Unclewilly a pretty decent working solution using a primitive with collision, it works without any hacks or special animation and no impact on performance so hopefully this build can move forward.
Pfft! Collidable primitives ….
I’ve never seen this table, but it looks pretty darn cool.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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