January 14, 2017 at 11:14 pm
#45728
I just sent Unclewilly a pretty decent working solution using a primitive with collision, it works without any hacks or special animation and no impact on performance so hopefully this build can move forward.
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Pfft! Collidable primitives ….
I’ve never seen this table, but it looks pretty darn cool.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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