January 16, 2017 at 12:34 am
#45834
I get this too, not a lot of ball stutter but it’s like vpinmame itself is lagging…..SAM emulation has always been kind of buggy and LE implementation is still really new.
What he was describing is what happens when you run new LE games on old VPM that doesn’t support the serial port the LE games use to send lights. The game code pauses for a while every frame, waiting for the serial port to become available.
Modern VPMs should not lag on a modern machine. SAM emulation is quite solid now. The only issue remaining that I’m aware of is crashing at table startup, typically due to memory fragmentation. If you’re having other issues you should report them.
You need to login in order to like this post: click here