Reply To: Tommy Pinball VPinMame Unity 64bit


    i know i’ll also sound like a broken record, but the thing is that a) i do not want to abort VPX yet, simply because it still has more potential in it and stuff that we can implement to increase gfx-realism ‘easily’, b) its more fun to code in your own engine and c) switching over to a new engine ‘from scratch’ is most likely not something that fuzzel and me can (and want?) to do in our spare time on our own.

    you need somebody with enough continuous spare time on its hands, like mukuste or tmek did have back then when they did the work they did. otherwise its really really hardcore to keep the motivation and finish it all up in the end.


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