January 28, 2017 at 10:24 pm
#46680
@unclewilly, @dark (cuz I know you were interested in a silence the critics fix)
I did a little playing with this table today. Here’s a link:
https://www.dropbox.com/s/v8gp1bi86ljvvsr/Pinball%20Magic%20%28Capcom%201995%29%201.3.vpx?dl=0
I didn’t have 1.3.1 so I’ll try to capture the changes I made. Please note, there are physics changes that are to my personal preference in this file.
- Fixed “Silence the Critics”.
- Added triggers “sw51” and “sw51a” and hit subs. These are needed to activate the wand mag (adds a nice DOF effect too).
- Update right flipper sub to remove ramp19 collidable switching and moved instead to SolMag sub.
- Added flipper EOS switches to keydown and keyup subs according to manual. Not sure they are necessary for dropping the ball, but I have not tested without these switches.
- Repositioned the CriticDiv wall to prevent occasional stuck ball.
- I was having issues with multiple balls entering the shooter lane so I changed the trough to use kickers (NFozzy’s design). Seems a little more reliable, but still occasionally get an extra ball in the shooter lane.
- Redesigned under apron walls, removed switches, walls, and helper kicker, added kickers to hold balls in place in trough.
- Removed related code and updated with new code.
- Removed trigger1 from shooter lane and extended sw33.
- Added a knocker sound attached to Solenoid 8
- Added wall StageDiverter3 to prevent ball from entering the stage when float the ball is activated.
- Added code to drop on startup and switch state opposite of StageDiverter1.
- Repositioned sw52 and wall67 and added wall57 to fix the ball from flying off ramp12 and getting stuck behind the top hat.
- Primitive75 was too low and ball was catching. Raised “Z” to 159.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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