January 29, 2017 at 7:19 pm
#46725
The Homer head looking like that in FS has to do with how it’s material and smoothing are being effected by the environment map, often times all it requires is the material having it’s glossy turned all the way down to 0,0,0 but some times you also need to add a bit of a blur to the environment map to reduce unwanted effects on toys.
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